Having assistance would have been a dream, but then again this game goes back to the punishing roots of old-school platformers and continuously reminds you that you are on your own.Īlong the way you will be constantly on the lookout for small red treasure chests and these can be the lifeline you so desperately need. They just stood there watching me throw sword after sword at a seemingly endless waves of harpies, all whilst having to dodge owls dropping flaming pots of tar at me. We were all travelling on a horse drawn cart and having to fend off harpies coming from all directions range weapons were key to winning, but did they have ranged weapons…no. You assume that they will help you, but then that would be making the game easy. Just as the Cursed Castile starts to get hard, you encounter some other knights who have been given the same task – to stop these creatures and save the land. This made the frustration of the game all the more prevalent. I felt, more than once, that my character didn’t always do what I wanted him to do and he would fall off obstacles or be a little slow to react. These sorts of games aren’t exactly designed for the Xbox One controller, whereas they are for the NES for example. Give me a break! How hard is this going to get?Īnother small issue I had was with the controls. To give an example, an early stage saw me having to simultaneously dodge low windmills, avoiding holes in the floor and jumping across very small moving platforms, all whilst having to kill dragons that appear on mass. This was due to there being a time limit on every level – just when you thought they couldn’t kick you in the crotch anymore, they make you hurry the hell up. You need to take a bit of time to learn the pattern of enemies and moving objects, because failure to do this was my constant downfall. I died, a lot, and this is because I rushed things. One element that I have to remember whilst playing any platformer is to constantly take in and learn my surroundings. a level filled with harpies has a two headed flying monster boss whilst the water level has a giant demon terrapin. There’s a total of 48+ types of enemies, ranging from zombies, slugs, dragons, knights (and many more), 19 Bosses, eight stages and four different endings! For a two-three hour long game that’s outrageous.Įvery stage also has a boss and two or more smaller bosses who are usually in some way associated with the theme of the stage e.g. The name of the game in Maldita Castilla EX is variety and that’s what makes this short game so exciting because they have really packed things in. The different stages in this game have different enemies, although there are a couple that have little cameos here and there.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |